Everquest
- 15M+ Installs
- 450K+ Daily users
- 3M+ Matches Played a Day
- 1500+ Supported games
Everquest
EverQuest es un juego de rol online multijugador de fantasía 3D lanzado el 16 de marzo de 1999. Los jugadores mueven su carácter a través del mundo de fantasía medieval de Norrath, a menudo luchando monstruos y enemigos por tesoros y puntos de experiencia, y opcionalmente dominando las habilidades comerciales. A medida que avanzan, los jugadores avanzan en el nivel, ganando poder, prestigio, hechizos y habilidades a través de acciones valientes como entrar en castillos desbordados y mantiene, derrotando a los opositores dignos encontrados dentro, y saqueando sus restos. La experiencia y el equipo de prestigio también pueden obtenerse completando misiones dadas por personajes no jugadores que se encuentran en toda la tierra. EverQuest permite que los jugadores interactúen con otras personas a través del juego de roles, la unión de los gremios de reproductores y el duelo de otros jugadores (en situaciones restringidas – EverQuest sólo permite el combate de jugador versus jugador (PVP) en el servidor específico de PvP, zonas de arena especificadas y mediante el duelo acordado.
Role-playing (RPG), Adventure
PC (Microsoft Windows), Mac
Multiplayer, Massively Multiplayer Online (MMO)
Third person
989 Studios, Verant Interactive, Sony Online Entertainment, Daybreak Game Company, Darkpaw Games
Action, Fantasy, Stealth, Sandbox, Open world
pirates, ghosts, assassin, martial arts, hunting, exploration, dinosaurs, orcs, bloody, wizards, disease, training, vampire, murder, magic, grinding, organized crime, guild, shark, artifacts, summoning support, fishing, crafting, death, military, robots, elves, mummy, archery, gambling, ufo, cooking, fashion, pets, mythology, hand-to-hand combat, insanity, religion, farming, war, classic, steam, fairy, bird, nightmare, undead, online, traps, artificial intelligence, sacrifice, sailing, conspiracy, revenge, dancing, snow, wolf, snake, torture, tank, mud, slavery, racism, dice, dog, teleportation, economy, billiards, dwarves, resurrection, good vs evil, swimming, bats, day/night cycle, giants, cult, alchemy, turtle, warriors, gods, meditation, trolls, mosquito, boss fight, trainer, ogres, necromancy, anthropomorphism, throwing weapons, game critics awards, rhinoceros, spider, attributes, rivaling factions, playing cards, customizable characters, customization, leveling up, character select screen, gorilla, human, polygonal 3d, shopping, bow and arrow, upgradeable weapons, loot gathering, goblins, skeletons, rat, party system, werewolves, lion, turkey, active ability, wasd movement, non-player character, corpse, centaurs, polar bear, leopard, panther, bards, minotaurs, escort mission, falling damage, treasure chest, character creation, alligator, moral decisions, side quests, pick your gender, duel, sabotage, questing, potion, player vs player, player vs environment, melee, auto-saving, real-time combat, useable vehicles, underwater gameplay, a.i. companion, blindness, stat tracking, instant kill, secret area, invisible enemy, betrayal, walking through walls, optional boss, parrying, animal companions, spellcaster, multiple gameplay perspectives, inconvenient malfunction, respawning, mercenary, robbery, floating island, bread, moving platforms, banned, law, commerce, atheism, bribery, smuggling, theft, real-time waiting, healer, level cap, invisible wall, item combination, hotkey, shape-shifting, suicide, tentacles, controversy, disorientation, temporary invincibility, never-ending, merchants, chessboard, multiple enemy boss fights, particle system, summoners, stealth kill, camera control, beetle, e3 2000, fetch quests, poverty, mana, super speed, villain turned good, rivalry, planet, regenerating health, griefing, camping, levitation, book adaptation, ambient music, poisoning, invisibility, scripted events, fire manipulation, paladins, drawbridge, gnome, pickpocketing, crime fighting, dual wielding, lock picking, fireworks, basilisks, optional lore, severed limbs, barbarians, musicians, monster capturing, cockroach, heal over time, optional objective, text dialogue, status effects, ghoul, dark elves, invented language, moving bodies, sphinx, berserkers, swarming enemies, behind the waterfall, movement penalty, two-handed weapons, moat, hidden room, sex work, bartender, persistent world, shaman, boar, tribe, pickpocketing anatomy, raiding, bounty hunting, crowd control, corruption, graphics overhaul, supply and demand, adamantium, armadillo, conjuration, rangers, geomancer, illusion, passive ability, vampirism, pay-to-play, damage over time, tactician, power leveling, no game pause, foraging, framing, kill quest, danger zone, amphibian humanoid, tarantula, level by doing, lunar cycle, dragon kill points, custom ui, platinum, phylactery, interactive achievement awards 2000, neutral, e3 1998, nocturnality, dinosaur riding
Baldur's Gate II: Shadows of Amn, Fallout 3, Fallout: New Vegas, The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, The Elder Scrolls V: Skyrim, Dishonored, Planescape: Torment, Grand Theft Auto V, Fallout 4
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