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Antichamber
Antichamber is a single-player first-person puzzle-platform video game. Many of the puzzles are based on phenomena that occur within the Impossible Objects created by the game engine, such as passages that lead the player to different locations depending on which way they face, and structures that seem otherwise impossible within normal three-dimensional space. The game includes elements of psychological exploration through brief messages of advice to help the player figure out solutions to the puzzles as well as adages for real life.
Platform, Puzzle, Adventure, Indie
Linux, PC (Microsoft Windows), Mac
Single player
First person
Alexander Bruce, Demruth
Science fiction
exploration, surrealism, psychological exploration, maze, steam, backtracking, blocks, steam trading cards, abstract, atmospheric, teleportation, silent protagonist, darkness, digital distribution, countdown timer, platform exclusive, developed by one person, mind control, polygonal 3d, breaking the fourth wall, pop culture reference, game reference, wasd movement, disorientation zone, abstract art style, secret area, walking through walls, internet culture reference, self-referential humor, sequence breaking, real-time waiting, ambient music, jumping puzzle, fast traveling, pax east 2012, pax prime 2012, pax australia 2013, pax prime 2011










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