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Brothers: A Tale of Two Sons
Brothers is presented from a third-person view overlooking the two brothers. The brothers are moved individually by two thumbsticks on the controller. The controller triggers also cause the respective brother to interact with the game world, such as talking to a non-player character or grabbing onto a ledge or object. The older brother is the stronger of the two and can pull levers or boost his younger brother to higher spaces, while the younger one can pass between narrow bars. The player progresses by manipulating the two brothers at the same time to complete various puzzles, often requiring the player to manipulate both brothers to perform differing functions (such as one distracting a hostile non-player character while the other makes their way around). Should either brother fall from a great height or get injured, the game restarts at a recent checkpoint. All of the in-game dialogue is spoken in a fictional language, thus the story is conveyed through actions, gestures and expressions.
A man, clinging to life. His two sons, desperate to cure their ailing father, are left with but one option. They must set out upon a journey to find and bring back the "Water of Life" as they come to rely on one another to survive. One must be strong where the other is weak, brave where the other is fearful, they must be... Brothers.
Puzzle, Adventure, Indie
PC (Microsoft Windows), PlayStation 3, Xbox 360, Android, iOS, PlayStation 4, Xbox One, Windows Phone, Nintendo Switch
Single player, Co-operative
Third person
The Workshop Entertainment, 505 Games, Starbreeze Studios
Action, Fantasy, Stealth, Drama
ghosts, bloody, death, chicken, goat, rabbit, flight, multiple protagonists, bird, achievements, traps, dancing, snow, wolf, dog, level selection, dreams, climbing, swimming, phobia, bats, giants, turtle, rituals, darkness, boss fight, sheep, fixed camera, ogres, digital distribution, anthropomorphism, playstation trophies, voice acting, cat, controller recommendation, bow and arrow, non-player character, descendants of other characters, corpse, young protagonist, playstation plus, escort mission, unstable platforms, auto-saving, environmental puzzles, underwater gameplay, a.i. companion, secret area, invisible enemy, betrayal, games with gold, female antagonist, coming of age, catapult, sleeping, suicide, game with chapters, dynamic soundtrack, plot twist, unskippable cutscene, d.i.c.e. awards 2014, flashback, summer of arcade 2013, scripted events, animal petting, dream sequence, camouflage, secret identity, foreshadowing, forced slow walking, gibberish, off-camera death, male protagonist







Dishonored, Singularity, Tomb Raider, Limbo, The Vanishing of Ethan Carter, Murdered: Soul Suspect, Inside, Dishonored 2, What Remains of Edith Finch, The Cat Lady
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