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Divinity II: Ego Draconis
Dragons: they have been hunted, they have been slain, but now the hour to strike back has come. Divinity II is an action role-playing game developed by Larian Studios. Its first release in 2009 was subtitled Ego Draconis, and was published by DTP entertainment and in the United States by CDV Entertainment. The updated 2011 re-release The Dragon Knight Saga which included the expansion Flames of Vengeance, as well as the final 2012 release as Divinity II: Developer's Cut, were published by Focus Home Interactive. The defining feature of Divinity II is the ability to switch between aerial combat as a dragon, and more traditional third-person action-role playing gameplay as a human. It is the third game in the Divinity franchise, and the first Divinity game to be released on consoles as well as for Windows.
Role-playing (RPG), Adventure
PC (Microsoft Windows), Xbox 360
Single player
DTP Entertainment, Larian Studios, Snowball Studios, 1C-SoftClub, DTP Entertainment, cdv Software Entertainment, ak tronic
Action, Fantasy, Comedy, Open world
ghosts, bloody, medieval, magic, summoning support, death, archery, chicken, rabbit, female protagonist, hand-to-hand combat, multiple protagonists, achievements, multiple endings, undead, funny, dialogue trees, atmospheric, alchemy, warriors, great soundtrack, boss fight, attributes, leveling up, world map, mind control, skill points in game, bow and arrow, upgradeable weapons, loot gathering, goblins, skeletons, collectibles, non-player character, sprinting mechanics, treasure chest, character creation, saving the world, side quests, questing, potion, melee, auto-saving, stat tracking, spellcaster, rpg elements, sequence breaking, removed from steam, hotkey, shape-shifting, skill tree, regenerating health, non-five achievements, poisoning, black magic, released between christmas and new year's day, boar, environment as weapons, tragic hero, rangers, kill quest, multi-monitor support, e3 2010, e3 2009, pax 2009





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