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EverQuest II

EverQuest II is the epitome of massively multiplayer gaming - the ultimate blend of deep features, heritage, and community. Explore an enormous online world where friends come together for adventure and community. Immerse yourself in the game's exciting locales, mysterious lands, intense battles, exciting quests and amazing achievements. Featuring breathtaking graphics and a vast, beautiful and dangerous game world to explore.

7.6
Release date: 11/8/2004

Storyline

EverQuest II is set on the fictional world of Norrath five hundred years after the The Planes of Power storyline of the original EverQuest game. The gods withdrew from the world in retaliation for mortal incursions into their planes. On Norrath itself, Dark Elves and the Orcs destroyed much of Faydwer; while the Ogres, Goblins, Orcs, and Giants ravaged Antonica. Transport and communication to the moon Luclin were cut off. The storyline says that 100 years ago, the continent of Antonica was ripped apart into smaller islands, which are now called the Shattered Lands. The oceans became impassible, preventing contact between the continents of Norrath. Fifteen years ago, the moon Luclin exploded, and parts of the shattered moon remain in the sky. EverQuest II is set in what is called the "Age of Destiny" on the world of Norrath, 500 years later than the setting of the original EverQuest. The game world has been drastically affected by several cataclysms (see Story, above) since the original EverQuest. The planes have closed, the gods temporarily left, and the moon Luclin has been destroyed (and partially rained onto the face of Norrath). Remnants from the original EverQuest's Norrath can be found throughout the Shattered Lands. Players can ride trained griffons on predetermined routes over the Shattered Lands, or acquire a horse, flying carpet, warg, rhino or a floating disk so that they can travel more swiftly throughout much of the game world.

Genres

Role-playing (RPG), Adventure

Platforms

PC (Microsoft Windows)

Game Modes

Multiplayer, Massively Multiplayer Online (MMO)

Player Perspectives

First person, Third person

Companies

Daybreak Game Company, Darkpaw Games

Themes

Action, Fantasy, Open world

Keywords

post-apocalyptic, dinosaurs, orcs, magic, grinding, guild, crafting, death, elves, archery, steam, halloween, online, dancing, tank, dwarves, sequel, day/night cycle, warriors, trolls, boss fight, ogres, necromancy, digital distribution, throwing weapons, attributes, pre-release public testing, customizable characters, leveling up, human, polygonal 3d, shopping, bow and arrow, loot gathering, rat, party system, wasd movement, non-player character, bards, character creation, questing, potion, black market, player vs environment, melee, stat tracking, commerce, real-time waiting, healer, hotkey, controversy, never-ending, particle system, fetch quests, quest tracking, griefing, camping, poisoning, gnome, dual wielding, optional lore, workbench mechanics, in-game advertising, barbarians, text dialogue, status effects, dark elves, moving bodies, berserkers, movement penalty, two-handed weapons, flower picking, bartender, persistent world, shaman, raiding, supply and demand, conjuration, illusion, pay-to-play, damage over time, power leveling, foraging, external character creation, amphibian humanoid, play-to-play, dragon kill points, platinum, e3 2005, e3 2004, e3 2003, e3 2002, dinosaur riding, dungeon

Screenshots

EverQuest II screenshot 1EverQuest II screenshot 2EverQuest II screenshot 3EverQuest II screenshot 4EverQuest II screenshot 5

Videos

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